I am a graduate of the gaming program at the DAVE (Digital Animation & Visual Effects) School in Orlando FL specializing in environment art and props for real time rendering. I took a contract not long after graduation at NACB where I met some wonderful people and worked to create assets for a VR training simulation. I now work with the wonderful and talented team at Preswerx as an environment artist.
Worked as part of a small team to create a simulation used to safely train new crane operators in Unity Game engine. I mostly Created assets for use in engine and tended to various optimization tasks to keep the VR version of the simulation as lightweight as possible.